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The QuickTime VR Manager provides a number of routines that you can use to handle user actions such as moving the mouse or clicking the mouse button. Normally, QuickTime VR handles all user interaction internally if your application calls the MCIsPlayerEvent function in its main event loop. For code that does not have a main event loop (such as an OpenDoc part), you might need to override QuickTime VR's mouse event handling.
Most applications do not need to use the functions described in this section.
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